Showing posts with label Monthly Reports. Show all posts
Showing posts with label Monthly Reports. Show all posts

Friday, July 12, 2013

June Report

And the June report makes its late entry. Lets get down to business.

Total installations end of June 2013:
Google Play
48,203
+7,797
GetJar
???
+???
Amazon
1,511
+323
Handster
696
+56
TOTAL:
???
+???

Active installations end of June 2013:
GOOGLE PLAY ACTIVE
11,631
+419

Admob stats June 2013:
Impressions318,221-23,263
eCPM$0.38+$0.02
CTR0.81%+0.04%
REVENUE$122.32-$0,15

Conclusion:


The numbers from June were very similar to the ones from May. I implemented Google Play games services in the game and I think that is awesome, but it did not improve my download numbers at all. This is obviously not the $400 which has been my next goal for a while now, but I'm hopeful for several reasons. The reason for the missing numbers is that GetJar's developer console is down. I'll go back and fill in the remaining data when it is back up.

Next:


My long term goal is still $2000 to make a full time living of my games. I'll keep my next month goal on $400 until I reach it.

So I think that Jungle Jumper is more or less done, it will keep earning a bit, but I really don't think it will suddenly start downloading and earning like crazy. I will keep improving the game, but I think it's safe to assume that it's glory days are behind it. Jungle Jumper will however be passing it's 50,000 download mark on Google Play very soon which is a bit exciting.

It's all about new games... I've talked about working on other games and one in particular several times, but I still don't have anything to show for it. I can only say that I've had very little time for it and that I have not really hit upon the right recipe for my next game.

But my situation is changing, I should be getting considerably more time to work on my games soon and there are several other things going on that will hopefully make it easier and make my games better.

I'm not going to go into any details because I'll be doing a big status update about it all in a few days.

It looks like July will be a really bad month and that I won't make it past $100 which is quite sad since that will be a first since getting above it. Maybe it's all the nice weather making people go outside and play in real life. But I'll keep my $400 goal just to spite everyone :).

Sunday, June 9, 2013

May Report

Here comes the May report. Again a bit late, sorry about that, but again the numbers are not so good and it makes it a bit less fun.

Total installations end of May 2013:
Google Play
40,406
+9,465
GetJar
31,884
+2,421
Amazon
1,188
+245
Handster
638
+29
TOTAL:
74,116
+12,160

Active installations end of May 2013:
GOOGLE PLAY ACTIVE
11,212
+1,120

Admob stats May 2013:
Impressions341,484-108,627
eCPM$0.36-$0.08
CTR0.77%-0.09%
REVENUE$122.47-$76,82

Conclusion:


May was not so great, but actually in some ways it was better than April. All the way through April the amount of players and the daily revenue was falling. Through May the numbers have been steady, going neither up or down. But I'm obviously not reaching my goals at the moment which sucks.

Next:


My long term goal is still $2000 to make a full time living of my games. I'll keep my next month goal on $400 until I reach it and who knows maybe something good will happen.

I still need to do a good update of Jungle Jumper, to fix some issues and hopefully get Google Play game services in there, but I don't have much programming time and what I have is being used on the new game.

The new game has stagnated a bit, I'm trying to figure out how advanced I want to make it and whether I want to port it over into a newer version of libgdx. But I still feel good about the game, it is just not coming as quickly as I hoped.

More programming time. So a big reason that I haven't gotten all that much done, is that I really don't have all that much free time at the moment. I'm working a full time job and I have a bad work schedule and very long commute times. So I've quiet my job, I'll stay through my current project, but then I will be looking for another job. Hopefully one that will give me more time to work on my games.

Tuesday, May 7, 2013

April Report

Here we have the report for April. Sorry it's a bit late, it's not quite as fun to write the report when you do not reach your goals as when you do :P.

Total installations end of April 2013:
Google Play
30,941
+10,671
GetJar
29,463
+4,322
Amazon
943
+161
Handster
609
+62
TOTAL:
61,956
+15,216

Active installations end of April 2013:
GOOGLE PLAY ACTIVE
10,092
+1,836

Admob stats April 2013:
Impressions450,111+19,718
eCPM$0.44-$0.13
CTR0.86%+0.03%
REVENUE$199.29-$70,39

Conclusion:


April was a bit of a let down compared to March. Downloads went down, impressions went down, and the big reason for the downturn in revenue, the eCPM went down. My goal for this month was of course $400 so I didn't even hit half of that. I can't control the eCPM of course, but the downloads have gone down rather than up. I'm not completely sure why. GetJar really seems to be loosing a lot of steam and Google Play has lost quite a bit as well. I think part of it was my bad judgement In-App Billing update which is now luckily over and done with.

Next:


My long term goal is still $2000 to make a full time living of my games. I'll set next months goal at $400 again. I don't really think I will reach it, I might not even reach $200 as the game still is doing poorly, but things might turn around.

I need to make another update to Jungle Jumper to get rid of the bug that is plaguing it and causing quite a few bug reports, but I'm spending all my programming time on my new game at the moment. And after my two last updates which really haven't added much of value I would like the next update to actually add some content to the game.

That content might come in the form of the infamous high score system that I've never gotten in there. I hear rumours that Google will be announcing a game platform for multi-player and social aspects for Google Play and if they do that I would love to use that system as opposed to a Facebook implementation. We should know more about that soon at Google I/O on May 15.

New game! I'm still not ready to disclose anything on my new project. But it is going really well, it will however not be coming out in May so it won't have any impact on this month.

Monday, April 1, 2013

March Report


Here we have the report for March.

Total installations end of March 2013:
Google Play
20,270
+11,983
GetJar
25,141
+10,488
Amazon
782
+174
Handster
547
+64
TOTAL:
46,740
+22,909

Active installations end of March 2013:
GOOGLE PLAY ACTIVE
8,256
+5,941

Admob stats March 2013:
Impressions469,829+211,422
eCPM$0.57+$0.16
CTR0.83%+0.04%
REVENUE$269.65+$162,58


Conclusion:

March was an incredible month. I did not think it likely that I would reach my $200 goal, but I far exceeded it. I didn't do any updates. The only thing I really did was to update the description on Google Play, which seems to have really had an effect.

Next:

My long time goal is still $2000 so I can make a full time living of it. Next month's goal will be $400 dollars. Which seems pretty possible, if the game keeps doing this well and possibly improves a bit when I update it. Which I hope to do very soon. What I really need is more games, but that seems very far away at the moment. I'm simply not getting enough work done. I have way too little time for it, being back in a full time position at work. I'm hoping that I can maybe take a week of work and work full time on the games and get my next game into shape.

I still have not managed to get the Facebook implementation to work, so I have taken it out for the moment, hopefully it will return for the next update. The big features in the new update, will be a few improved textures and an In-App Billing button to remove the ads for 1$.

I also found out that the game no longer works on Android 1.5 and 1.6. This was because of Google Analytics. I have remedied this issue, which is why I want this update out soon so It works correctly again.

Friday, March 1, 2013

February Report

Here we have the February report and it is awesome :).

Total installations end of February 2013:
Google Play
8,287
+4,647
GetJar
14,653
+6,906
Amazon
608
+155
Handster
483
+58
TOTAL:
23,831
+11,566

Active installations end of February 2013:
GOOGLE PLAY ACTIVE
3,894
+2,315

Admob stats February 2013:
Impressions 258,407 +120,368
eCPM $0.41 +$0.02
CTR 0.83% -0.09%
REVENUE $107.07 +$53,08

Conclusion:


This was a very good month. I reached my goal of $100, which I really thought was unrealistic, especially taking the short month into account. Early in the month I did the update that asks people to review the game. It really hasn't done much in the form of reviews though. But it seems like more people a plus one-ing the game, which is great as well.

Next:


The long term goal is still to get to around $2000 a month which should enable me to do this full time. The goal for March is $200 which I think will be quite difficult to reach unless something big happens this month. I really have not gotten much work done on Jungle Jumper or my new game this past month. Mainly because I'm back at working a full time job, but also because I have had quite a bit of computer trouble so that USB debugging would not work.

I've gotten started a bit again now and I hope to release an update to Jungle Jumper this month, with quite a few improvements. I've taken down the paid version of Jungle Jumper, since no one bought it and I plan to instead have a button saying "Remove Ads" at the bottoms of the game that allows you to pay $1 to remove the ads permanently. I have not tried setting up In-App Purchases before though so it will take a bit of research. I'm also working to implement the Facebook SDK. I really wish I didn't have to, but it seems that is the only way to get sharing to Facebook working. Hopefully I'll be able to set it up as a Facebook app where you can compete on a leader board, which would finally realise my dream of a universal highscore list. Other than that, I've improved the jungle vine texture, the chameleon texture and the spider texture. I'm also thinking about brightening the whole game a bit as it is a bit dark. The final big thing is music. I have a version working with music, but I'm still working on my little composition trying to make it resemble something with a decent melody.

My other game is still a bit in limbo, I actually don't think it will take all that long to make it when I get really into it, but I've mostly been setting things up and doing tests and drawing different graphics for it so far.

Sunday, February 3, 2013

January Report

So as discussed in an earlier update I'm gonna start doing monthly reports on downloads and Admob stats.

A few caveats about the numbers. I was hoping to get good numbers of my entire install base from Google Analytics, but the numbers I'm getting are not making much sense, so I'll write the total number of downloads from Google Play, Amazon, Handster and GetJar. I have by far the most downloads on Getjar, about twice as many as Google Play. I'll also display the Active device installs from Google Play as that is the only number I really have on active installs.

Total installations end of January 2013:
Google Play
3,640
GetJar
7,747
Amazon
453
Handster
425
TOTAL:
12,265

Active installations end of January 2013:
GOOGLE PLAY ACTIVE
1,579

Admob stats January 2013:
Impressions 138,039
eCPM $0.39
CTR 0.92%
REVENUE $53.99

Conclusion:


This is of course my first report so I can't really compare to earlier reports. But this has been a very good month. Almost all the GetJar downloads are from this month. And in the three months before the game earned $14.87. The big two things that have changed is that I published the game on GetJar and released the big 1.2 update.

Next:


The long term goal is to reach around $2,000 a month as that would really allow me to make a full time living off of my games. But my next month goal will be $100, hopefully the game will continue to do better and better on it's own, I'm also doing a small update that will ask people to rate the game when they've played it for a bit. More ratings will hopefully help with the games listing in Google Play. It also shouldn't be too long until the game get's past 5,000 downloads in Google Play which will hopefully help too.
I'm also working hard on my next game, but I doubt that will be out before the next report.