Sunday, April 6, 2014

Just a little update

The Pirate Game

It's been a bit over a month since I announced the new game and it's been going really well since. There is still a lot left to do, but it is really shaping up. Expect an update with a new video soonish.

New Frontiers Program

I mentioned I was applying for a business grant, I have since heard back and I unfortunately did got go forward in the process. I'm not too surprised about this, but still a little sad. For now it just means that I'm putting all my energy into getting the Pirate Game finished. I can of course always apply again next time they are open for applications.

Oculus Rift

Since I posted about buying the Oculus Rift a lot has happened. Oculus VR announced the second development kit and were then bought by Facebook. I like many had a negative first reaction to this. I didn't really think that Facebook would require you to log on to use the headset or anything that drastic, but it was a company that I really like and admire being bought up by a giant corporation that I really dislike. It was more a feeling of loss over having lost a good friend to a bad crowd, than a real worry about the future of virtual reality. It seems now that the future of virtual reality is more certain than ever, within a years time we will probably see the consumer product and at the same time Sony has entered the race.

I haven't used my own Rift as much as I would have liked. I really have enjoyed playing around with it, the experience truly is unlike anything else, but using it is a bit off a hassle. I end up getting the lenses fogged up very easily and using the rift together with my 2 other screens means constantly changing my screen setup as my Nvidia card cannot handle 3 outputs simultaneous. It's silly things I know, especially when the experience is as cool as it is and this is of course still a development kit and I think they will have done a lot to improve these things by the time the consumer product arrives.

I don't think I'll end up buying the second development kit, not for any lack of wanting, but it seems the final product is not too far away and I don't really have the time to try and develop anything for it at the moment. And I do believe I'll need to upgrade my hardware for when the consumer edition comes and I do not have unlimited resources.

That's all for now. I'll try to get back to posting a bit more consistently here. And after the release of the Pirate game I plan to start doing revenue reports again.

Saturday, February 22, 2014

Jorvis Goes to Sea


Presenting my new game, which still doesn't have a title, for now I will just call it the Pirate Game.

I've been working on this game since the beginning of the year more or less and it is starting to shape up. There is still a lot to do and the game is full of temporary graphics at the moment. But the core of the game is beginning to settle in.

Here is a little video of how it looks so far:


I hope to have game finished within a month or two. But it all depends on how much time I will be able to put into it.

Thursday, February 20, 2014

Back on the Horse



It's been a while since my last update and I'm happy to say that there are lots of news.

New Game


I've been working a lot on a new game and it's really beginning to shape up. I'll make another post presenting the game with some images and a video later tonight or tomorrow.

New Frontiers Program


I've applied for the New Frontiers program here in Dublin. New Frontiers is a program to help technology oriented start-ups. Next month I will know whether I get into phase 1 of the program which will last around two months and include evening classes where you learn more about managing your start-up. After phase 1 there is a chance to be accepted into phase 2 which includes a 6 month grant to help you spend your full time on your start-up. I don't know how difficult it is to get accepted in to either phase, but I'm extremely excited about having applied.

Oculus Rift


Oculus Development KitYesterday I ordered an Oculus Rift development kit. I'm super excited for this to arrive so I can play around with it. I have to admit that I bought it mostly because I wanted to play around with it, but I hope to also try and develop a bit for it.

New Job


I ended up changing jobs again very quickly and this time I'm very happy where I've ended up. I'm now working at Dell as a Server Supporter. The job has good pay and benefits and I work together with two good friends from my IBM time. The job is also technically challenging and gives a lot of opportunity for bettering myself.

That's all for now. but a big update on the new game will be coming up very soon.

Thursday, September 5, 2013

Quick Update

Where are the reports?


If you've been coming here for the monthly reports, I'm sorry for them missing these last two months. The reason is that Jungle Jumper isn't doing all that great any more and it really isn't all that fun to write them when nothing new is happening. For now they will be retired until I release my next game.

What are you wasting your time on?


If anyone is wondering why no reports or blog posts or new games are coming. The answer is simply. I'm trying. I've started a new job. Once again one that doesn't leave me much free time and I've had trouble finding the time and energy to finish any projects while balancing my social life.

What are you going to do about it?


I really want to get another game out. I really want to be able to do this full time, so I will be making a few changes.

Treating development like a full time job. Through 2013 I've only been working on my games a few hours each week, feeling bad if I spent too much time on it because I neglected my girlfriend and my friends. This is simply not getting the job done. So I've made a deal with my girlfriend that I'll have two full time jobs for a while. My office job and my game development job when I get home. Hopefully I will not have to do that for too long.

Onward to greatness!!!

Hopefully that gives you guys a bit of a idea of the status of things and hopefully I'll be able to have some more interesting news to share soon. 

Saturday, July 13, 2013

50.000 Jungle Jumper players

Jungle Jumper got past 50.000 downloads on Google Play today.

I don't know how big a percentage of Android games get to 50.000 downloads, but it feels like a pretty big achievement for my first ever game.

Not much more to say other than... This is pretty cool.

Friday, July 12, 2013

June Report

And the June report makes its late entry. Lets get down to business.

Total installations end of June 2013:
Google Play
48,203
+7,797
GetJar
???
+???
Amazon
1,511
+323
Handster
696
+56
TOTAL:
???
+???

Active installations end of June 2013:
GOOGLE PLAY ACTIVE
11,631
+419

Admob stats June 2013:
Impressions318,221-23,263
eCPM$0.38+$0.02
CTR0.81%+0.04%
REVENUE$122.32-$0,15

Conclusion:


The numbers from June were very similar to the ones from May. I implemented Google Play games services in the game and I think that is awesome, but it did not improve my download numbers at all. This is obviously not the $400 which has been my next goal for a while now, but I'm hopeful for several reasons. The reason for the missing numbers is that GetJar's developer console is down. I'll go back and fill in the remaining data when it is back up.

Next:


My long term goal is still $2000 to make a full time living of my games. I'll keep my next month goal on $400 until I reach it.

So I think that Jungle Jumper is more or less done, it will keep earning a bit, but I really don't think it will suddenly start downloading and earning like crazy. I will keep improving the game, but I think it's safe to assume that it's glory days are behind it. Jungle Jumper will however be passing it's 50,000 download mark on Google Play very soon which is a bit exciting.

It's all about new games... I've talked about working on other games and one in particular several times, but I still don't have anything to show for it. I can only say that I've had very little time for it and that I have not really hit upon the right recipe for my next game.

But my situation is changing, I should be getting considerably more time to work on my games soon and there are several other things going on that will hopefully make it easier and make my games better.

I'm not going to go into any details because I'll be doing a big status update about it all in a few days.

It looks like July will be a really bad month and that I won't make it past $100 which is quite sad since that will be a first since getting above it. Maybe it's all the nice weather making people go outside and play in real life. But I'll keep my $400 goal just to spite everyone :).

Friday, June 21, 2013

Jungle Jumper 1.30 - Google Play games services

Jungle Jumper 1.30 is out, or will be very soon at least. I finally managed to get an online leader board implemented in there by using Google Play games services.

If you're wondering why I didn't mention this in my monthly report, it is because I didn't know I would get to do any work on Jungle Jumper. I've just had a weeks vacation and it turned out I suddenly had the energy and time to do some really productive programming at the end of it.

I've wanted to have an online leader board from the moment I made Jungle Jumper, but I've been hesitant to implement other peoples' middle ware to do it. I was seriously looking at doing a Facebook integration, but it never really felt right.

Then Google announced Google Play games services at Google I/O and it seemed all my prayers had been answered. It took me quite a bit of time to figure out how exactly it all worked, but when I finally did, it turned out to be a very simple implementation (good work Google). The leader board looks good and the login flow is easy and problem free. I also set up five online achievements and that part is looking good too.

I'm really excited to see how many people will log in and how high peoples' scores will be and whether it will make more people play.

I actually fixed a lot of other small issues with this update and I believe that I got rid of the rendering bug that has been plaguing the game ever since update 1.2.