Friday, June 21, 2013

Jungle Jumper 1.30 - Google Play games services

Jungle Jumper 1.30 is out, or will be very soon at least. I finally managed to get an online leader board implemented in there by using Google Play games services.

If you're wondering why I didn't mention this in my monthly report, it is because I didn't know I would get to do any work on Jungle Jumper. I've just had a weeks vacation and it turned out I suddenly had the energy and time to do some really productive programming at the end of it.

I've wanted to have an online leader board from the moment I made Jungle Jumper, but I've been hesitant to implement other peoples' middle ware to do it. I was seriously looking at doing a Facebook integration, but it never really felt right.

Then Google announced Google Play games services at Google I/O and it seemed all my prayers had been answered. It took me quite a bit of time to figure out how exactly it all worked, but when I finally did, it turned out to be a very simple implementation (good work Google). The leader board looks good and the login flow is easy and problem free. I also set up five online achievements and that part is looking good too.

I'm really excited to see how many people will log in and how high peoples' scores will be and whether it will make more people play.

I actually fixed a lot of other small issues with this update and I believe that I got rid of the rendering bug that has been plaguing the game ever since update 1.2.

Sunday, June 9, 2013

May Report

Here comes the May report. Again a bit late, sorry about that, but again the numbers are not so good and it makes it a bit less fun.

Total installations end of May 2013:
Google Play
40,406
+9,465
GetJar
31,884
+2,421
Amazon
1,188
+245
Handster
638
+29
TOTAL:
74,116
+12,160

Active installations end of May 2013:
GOOGLE PLAY ACTIVE
11,212
+1,120

Admob stats May 2013:
Impressions341,484-108,627
eCPM$0.36-$0.08
CTR0.77%-0.09%
REVENUE$122.47-$76,82

Conclusion:


May was not so great, but actually in some ways it was better than April. All the way through April the amount of players and the daily revenue was falling. Through May the numbers have been steady, going neither up or down. But I'm obviously not reaching my goals at the moment which sucks.

Next:


My long term goal is still $2000 to make a full time living of my games. I'll keep my next month goal on $400 until I reach it and who knows maybe something good will happen.

I still need to do a good update of Jungle Jumper, to fix some issues and hopefully get Google Play game services in there, but I don't have much programming time and what I have is being used on the new game.

The new game has stagnated a bit, I'm trying to figure out how advanced I want to make it and whether I want to port it over into a newer version of libgdx. But I still feel good about the game, it is just not coming as quickly as I hoped.

More programming time. So a big reason that I haven't gotten all that much done, is that I really don't have all that much free time at the moment. I'm working a full time job and I have a bad work schedule and very long commute times. So I've quiet my job, I'll stay through my current project, but then I will be looking for another job. Hopefully one that will give me more time to work on my games.