Monday, May 18, 2015

Project Happy - Dev Diary 6

So another week has gone by.

I feel this week ended up being a bit unproductive.

I did not manage to create quite as many new assets as I had hoped.

I started the week out working on textures and had a bunch of problems making as good ground textures as I wanted, so I have added two a rock one and a grass one, I'm not very pleased with either, but I learned a lot, so hopefully I'll be able to make improvements.

I then did the Triceratops and I'm really happy with how it turned out. I haven't yet rigged it or anything, but I have the model in the game and it is looking good.


I then made a texture to use for the bottom of the screen to indicate not to go farther down and I made a new big tree model to block off the top of the map.

I also got rid of the block rocks I've been using and just used the terrain with my new rock texture, this is OK for now and I think will work fine when I get some boulders in there that I can spread around a bit.

I also played a bit around with the light.

And here is how it's looking at the moment.


Goals for next week:

  • Get game to run well on Android
At the moment the game does not run great on my Nexus 5. I don't know if it is due to texture sizes or polygon counts or something completely different, but I believe I have to figure it out before I work on any more assets. Hopefully I'll be able to do a few more things as well.

See you all next week.

Monday, May 11, 2015

Project Happy - Dev Diary 5


So another week has gone by and I've made quite a few improvements.

I got the game back to being playable with a game-over screen and that you get energy from eating. The stegosaurus' are re-spawning after you eat them.
And I've hugely improved the T-rex animation. I redid the walk animation and did a running animation and an attack animation and I have the all set up in a working blend tree.
The stegosaurus now runs away scared when it sees you.
I added some grass and modeled the tree log.
And as you can see I have ugly (but functional) touch controls on it now.

And here you can see it in action:


Goals for next week:

  • Model the triceratops
  • Model the cliffs
  • Model the big trees blocking the top
  • Make different better textures for the terrain
I plan to focus this next week on getting rid of all the blocked in stuff so I really get an idea of hold the game will look and hopefully I'll have time to do a few more things as well.

See you all in another week

Monday, May 4, 2015

Project Happy - Dev Diary 4


Today is my 30th birthday!

And it is going well with the project.
I managed to get quite a few things done this week.
I created a tree and a fern for the game, which has really improved the visuals.
I got some animation working on the stegosaurus.
And I figured out using Unity's navigation system for character control and AI.

The AI is still very simple. At the moment the stegosaurus is just selecting a location and moving towards it and when it get there, choosing a new location. This will of course be improved with other actions the dinosaurs can take and reacting to the player. But I am getting all the nice path finding etc.

Here is a video showing off the stegosaurus sped up and highlighted to show their behavior.


And here you can see it being played. I've sped up the player a bit to be able to cover more gound, but you get the idea.


So another productive week. So for next week I really want to work on the gameplay and logic so:


  • Get game playable again. You loose health and have to eat dinosaurs to survive etc.
  • Make herbivores act better. Run away from player etc.
  • Plan out and implement some simple menus.
See you all in a week.