Friday, March 1, 2013

February Report

Here we have the February report and it is awesome :).

Total installations end of February 2013:
Google Play

Active installations end of February 2013:

Admob stats February 2013:
Impressions 258,407 +120,368
eCPM $0.41 +$0.02
CTR 0.83% -0.09%
REVENUE $107.07 +$53,08


This was a very good month. I reached my goal of $100, which I really thought was unrealistic, especially taking the short month into account. Early in the month I did the update that asks people to review the game. It really hasn't done much in the form of reviews though. But it seems like more people a plus one-ing the game, which is great as well.


The long term goal is still to get to around $2000 a month which should enable me to do this full time. The goal for March is $200 which I think will be quite difficult to reach unless something big happens this month. I really have not gotten much work done on Jungle Jumper or my new game this past month. Mainly because I'm back at working a full time job, but also because I have had quite a bit of computer trouble so that USB debugging would not work.

I've gotten started a bit again now and I hope to release an update to Jungle Jumper this month, with quite a few improvements. I've taken down the paid version of Jungle Jumper, since no one bought it and I plan to instead have a button saying "Remove Ads" at the bottoms of the game that allows you to pay $1 to remove the ads permanently. I have not tried setting up In-App Purchases before though so it will take a bit of research. I'm also working to implement the Facebook SDK. I really wish I didn't have to, but it seems that is the only way to get sharing to Facebook working. Hopefully I'll be able to set it up as a Facebook app where you can compete on a leader board, which would finally realise my dream of a universal highscore list. Other than that, I've improved the jungle vine texture, the chameleon texture and the spider texture. I'm also thinking about brightening the whole game a bit as it is a bit dark. The final big thing is music. I have a version working with music, but I'm still working on my little composition trying to make it resemble something with a decent melody.

My other game is still a bit in limbo, I actually don't think it will take all that long to make it when I get really into it, but I've mostly been setting things up and doing tests and drawing different graphics for it so far.

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