I managed to get to a point where you can joust against an opponent and knock them off their horse and they can do the same to you. You also both have shields.
There is a point system, you get one point for breaking a lance on the shield and two points for knocking the opponent off. And the first to get 5 points wins, if both get 5 points in the same round, it goes into sudden death.
I also rewrote all the code I had written in the first prototype in a way better way after thinking about the logic of the game. This is actually the first time I really feel I've started writing code in a way that works well with Unity's component based approach.
The big things that I did not manage to make work was:
- That the enemy doesn't change it's attack at all, I don't think this will be too bad, I just didn't get around to it.
- That there is no playback of the collision afterwards. This will be really difficult, I want this to be in the game, but I'll need more time.
Here is a video of the game at the moment:
Next week will be design. Maybe I'll work a bit on the prototype/alpha as well, but mainly I'll be doing all the concept and design drawings in 2D.